Page 1-HALF-LIFE FAQ/WALKTHROUGH-Written by Rodrigo Argenta AKA cless alveinCRP#: 27538 (VERSIONRelease date: May 16th, 2003File size: 65.8KBLEGAL NOTICE-This may not be reproduced under any circumstances except for personal,private use. It may not be placed on any web site or otherwise distributedpublicly without advance written permission. Use of this guide on any otherweb site or as a part of any public display is strictly prohibited, and aviolation of copyright.All trademarks and copyrights contained in this document are owned by theirrespective trademark and copyright holders.Thanks to GameFAQs for the legal notice.Sites where this guide may be hosted:GameFAQs -Lab -Shrine - OF CONTENTS-1.
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In the hallway, head through the first door on your left. Enter the bedroom area and head your personal locker with your name on it. Walk inside to jump out of your pajamas and into some more respectful clothes. Take advantage of the save station nearby. Alien Hallway is a totally new action- strategy shooting game for the PC developed by Alien Shooter series.
Playing Half-Life3.1. Basic Movements3.2. Jump Techniques3.3. General Tips4. Anomalous Materials6.2. Unforeseen Consequences6.3.
Office Complex6.4. 'We've Got Hostiles'6.5. Blast Pit6.6. On A Rail6.8.
Residue Processing6.10. Questionable Ethics6.11.
Surface Tension6.12. 'Forget About Freeman!' Lambda Core6.14. Gonarch's Lair6.16. Items List7.2.
Levels List8. Easter Eggs9. Version History11. Contributor List12.
INTRODUCTION-Hi, my name's Rodrigo and I'm from Brazil. This is the first FAQ that I everwrite. I decided to do this after getting Half-Life and beating it for thefirst time. I know that getting Half-Life in late 2002 is a weird thing but,whatever, never mind. Well, I got amazed with this game, it's so. So here am I writing this, and I hope you enjoy it! If you havesomething to tell me, contributions, corrections, whatever, e-mail me [email protected].
PLOT-You play as Gordon Freeman, employee of the Black Mesa Research Facility. Itall starts like a normal workday, in which you'll have to do another of thoseboring experiences. But something goes wrong and aliens teleport to the BlackMesa complex.
Now you'll have to find a way out and kill any aliens in yourway. When you think you're about to escape, the marines come. Not to rescueyou, but to cover up this case.
And they'll do it killing everyone that showsup, including Freeman. So, basically, your mission is kill every alien ormarine that you see throughout the game.3. PLAYING HALF-LIFE-3.1. Basic Commands-If you have ever played a first-person shooter, you shouldn't have anyproblems with the commands. Only the jump techniques require a littletraining. This training can be done at the Hazard Course.
But if you havenever played a first-person shooter, here's a description of the basiccommands of Half-Life, using the default keyboard configuration:Arrow keys - Move forward and backward and turn left or right. Keys - Strafe left or right.Mouse movement - Used to look at any direction.Mouse left button - Fire weapon in primary mode. Alternative: Enter.Mouse right button - Fire weapon in secondary mode.Space - Jump.Ctrl - Crouch.E - Use/Talk.F - Flashlight.R - Reload weapon.Shift - Walk slowly.1 to 5 keys - Choose weapons.F5 - Saves a screenshot from the game.F6 - Quick save.F7 - Quick load.Pause Break - Pauses the game.3.2. Jump Techniques-The jumps will be a very important part of your adventure, especially in thealien world of Xen.Normal jump - Just press the Space button.Jump in a direction - Press Space and the direction you want to go. If youwant to jump left or right, strafe while jumping.Long jump - Run and press Space.Crouch-jump - Jump and press Ctrl.Very long jump - Requires the long jump module.
Run, press Ctrl and quicklypress Space. It's the most difficult of all the jumps. Requires a lot oftraining.3.3.
General Tips- Don't waste ammo. Always ask help from the security guards and don't killweak enemies with potent guns. Weapons that should be used wisely: Gluon gun,Tau cannon, magnum, rocket launcher.- Don't engage in unnecessary fights. Some enemies don't deserve a bullet; youcan just ignore them.- Use your intelligence.
Example: if two enemies are near an explosive crate,shoot the crate, not the enemies.- If a marines vs. Aliens fight is happening, wait until only one sidesurvives to enter the fight.- And the most important thing: explore everywhere. You can get good surprisesat unexpected places.4. WEAPONS-Statistical information taken from PC Generation magazine (Brazil). Ammo:currently/stored.Crowbar - First weapon that you'll find. Ideal for braking things, such ascrates, grates and glasses.
When you run out of ammo, the crowbar is alwaysuseful! The only enemy that the crowbar suits perfectly is the hagworm.Damage: 10 pts/hitPistol - It's a 9mm semi-automatic. The secondary mode fires faster. Good forthe first levels, use to kill headcrabs, mawmen, houndeyes and barnacles.Damage: 8 pts/hitMax ammo: 17/250 (shared with the MP5)Grenades - Well you know what's a grenade! Ideal for groups of enemies andstationary weapons.Damage: 100 pts/grenadeMax ammo: 10Shotgun - Very powerful for the middle levels.
Use against vortiguants andbullsquids.Damage: 5 pts/bullet, max 6 bullets primary mode, max 12 bullets secondarymodeMax ammo: 8/125MP5 - This is the main marines' weapon. It's very quick and useful. Useagainst marines, snarks and grunts.Damage: 5 pts/shot (primary), 100 pts/grenade (secondary)Max ammo: 50/250 bullets (shared with the pistol), 10 grenadesMagnum - This pistol is extremely powerful.
It can kill many enemies with oneor two shots. Use against marines, grunts, Xen masters.Damage: 40 pts/shotMax ammo: 6/36Tripmine - This mine sticks to walls and shoots a laser beam forward. If thelaser gets interrupted, it explodes. You can find them blocking your way too,so be careful and shoot them from a safe distance.Damage: 150 pts/mineMax ammo: 5Satchel - These explosives can be dropped and detonated when you want. In thesecondary mode, you can drop several of them before the detonation.Damage: 150 pts/satchelMax ammo: 5Crossbow - This bow is a very powerful weapon.
The secondary mode is apowerful zoom. This weapon is perfect against enemies who are standing at along distance.Damage: 50 pts/arrowMax ammo: 5/50Snarks - These little creatures are very quick and hard to hit. They explodethemselves after 15 seconds or so. Be aware that if you're near the place youthrew a snark, they could attack you instead of the enemies.Damage: 10 pts/attackMax ammo: 15Tau cannon - This futuristic weapon is from a secret government project.
It'svery powerful on primary mode, but even more on the secondary, that lets youcharge it. But don't let it overcharge or you'll suffer some damage.
Useagainst powerful enemies, like tanks and helicopters.Damage: 20 pts/shot (primary), high damage secondaryMax ammo: 100 (shared with the Gluon gun)Rocket launcher - If you need to do high damage, then use this weapon. You canchange the rocket path after its launch using the laser from the secondarymode. Use against tanks, helicopters or the alien bosses.Damage: 100 pts/rocketMax ammo: 1/5Hivehand - This is the same gun that the alien grunt uses. It has unlimitedammo, but you can only fire eight wasps a time.
Using the secondary mode, youfire faster, but the wasps won't track the enemies like in the primary mode.Use against weak enemies.Damage: 8 pts/waspMax ammo: 8 (unlimited)Gluon gun - The most powerful weapon in the game. It can make the enemiesdisintegrate.Damage: 14 pts/uranium pointMax ammo: 100 (shared with the Tau canon)5. ENEMIES-Statistical information taken from PC Generation magazine (Brazil).Health/damage: easy/medium/hard modes.Headcrab - The most common enemy of Half-Life. Quick and very annoying. Killthem with the pistol.Health: 10/10/20Damage: 5/10/10Mawman - This zombie is one of the easiest enemies of the game.
Kill with thecrowbar or the pistol.Health: 50/50/100Damage: single hit 10/20/20, double hit 25/40/40Houndeye - This alien dog is quick and likes to hide in the corners. Thepistol will do the work.Health: 20/20/30Damage: 10/15/15Vortiguant - This alien shoots green energy rays that do big damage, but it'seasy to kill.
Use the pistol, the shotgun or the MP5. If you're quick enough,you can use even the crowbar to kill them.Health: 30/30/60Damage: minor rake 8/10/10, major rake 25/25/25, electrical bolt 10/10/15Bullsquid - This alien is very dangerous.
Its main attack is spitting acid atyou. Use the pistol, the shotgun, the MP5 or the magnum.Health: 40/40/120Damage: bite 15/25/25, whip 25/35/35, spit 10/15/15Barnacle - This is a weird alien. It sticks to ceilings and drops down itslong and sticky tongue.
If you touch the tongue, well you can figure it out.You don't need to kill them, just stay away, but you can use the pistol to besafe. And if the barnacle is standing on a small height, then you can use thecrowbar too.Health: 10/10/10Damage: deathStationary weapons - There are many kinds of these guns. But all of themshould be destroyed quickly.
Use the MP5, the magnum, the shotgun or anyexplosive weapon.Health: variedDamage: variedMarines - These are the government troops sent to kill everyone and cover upthe Black Mesa incident. Some of them carry shotguns; some carry MP5s. Use themagnum, the crossbow or the MP5.Health: 50/50/80Damage: kick 5/10/10, shotgun (each bullet) 3/5/6, MP5 3/4/5Tentacle - This is the big monster that you first meet in the Blast Pit level.It won't see you; just hear you. So if you walk slowly near it you're safe.Only fire kills it.Health: conventional weapons don't work against itDamage: 300/300/300Gargantua - This is the big monster that you first meet in the Power Up level.It can be killed by electricity or explosive weapons (grenades, satchels,rockets).Health: 800/800/1000Damage: slash 10/30/30, fire varied, ground fire 50/100/100Hagworm - These small creatures do little damage each one, but in-group theycan be very annoying. Use your crowbar.Health: 2/2/2Damage: 2/2/2Ichthyosaur - This aquatic dinosaur is very dangerous. Use the crossbow tokill it.Health: 200/200/400Damage: 20/35/50Assassin - These are the government Black Ops sent to kill everyone who knowsabout the Black Mesa incident.
They're very agile and tough to beat. Use themagnum or the crossbow.Health: 30/50/50Damage: 8/10/10Alien grunt - These are the equivalent of the marines on the alien side.
Shootits stomach (or any other unprotected part) to do higher damage. Use themagnum, the crossbow or an energy weapon.Health: 60/90/120Damage: punch 10/20/20, Hivehand 4/5/8Helicopters - There are two kinds of them: the Apache and the Osprey. TheOsprey doesn't shoot, but is constantly unloading marines. Use the rocketlauncher or the charged up Tau cannon.Health: Apache 150/250/400, Osprey 400/400/400Damage: Apache rocket 150/150/150, Apache 12mm gun 8/10/10Tanks - Very dangerous, should be destroyed quickly and with powerful weapons.Use the rocket launcher or the charged up Tau cannon.Health: variedDamage: variedSnarks - These little and annoying creatures are very quick and should bekilled with a high fire rate weapon, like the MP5 or the Hivehand.Health: 2/2/2Damage: bite 10/10/10, explosion 5/5/5Xen master - This is probably the toughest of the normal aliens. They can flyand shoot energy balls at you. Use your magnum to put them down.Health: 60/80/100Damage: 15/25/35Gonarch - A spider looking alien that has lots of health.
It can spawn littleheadcrabs that are difficult to beat because they're very fast. Shoot withpowerful weapons at its pouch to kill it.Health: 2100/3150/4200Damage: slash 50/60/70, blast 100/120/160, radius blast 250/250/275Nihilanth - The final boss. Actually not that hard for a final boss.
It shootsenergy balls and portals at you and can spawn some vortiguants and Xenmasters. The portals send you to areas in which you have to make your way backto the battle arena. Use the rocket launcher to destroy the healing crystals,any weapon to open its head and the Gluon gun to destroy its brain.Health: 800/800/1000Damage: 30/30/506. WALKTHROUGH-You play as Gordon Freeman. At the long and kind of boring intro you'll learnmore about you and your workplace. When the train stops, a security guard willunlock the door for you.
Remember the last phrase the train radio announcersaid, 'Have a very safe and productive day'. Exit the train and waitfor the guard to open the big doors. He moves so slowly.6.1. Anomalous Materials-Enter Sector C and go right. Follow the green line on the wall to come to thelocker room. Go left, press the button and vest your HEV. Go to your lockerand get an energy cell inside.
You can also see a pic of Freeman's baby here(at least I think it's his baby!). In the toilet to the right you'll find amedical station. Use it to recover your health (duh!). Go out and now followthe blue line on the wall. Make your way to the test lab.Inside the test lab, go up the ladder and press the button to activate therotors.
Wait to the specimen to come and push it into the big machine. Oh.something's going wrong here!
The whole system will collapse and you'll beteleported to Xen, the alien world. Don't worry; you'll get back to Earth in awhile.6.2. Unforeseen Consequences-Look at what you've done Freeman!
The whole lab's chaotic and almosteveryone's dead. Go back and open the door. Get the medikit near the scientistand WALK through the next corridor to avoid the computer terminal. Go back andup the elevator. Talk to the scientist and go to the door. He'll unlock it foryou.
A laser will start to blow up the computers. After it blowsthe door, go ahead (don't touch the laser). Go through the hallway and you'llcome to another laser. Crouch under it. Just run under the second laser. Nearthe door you'll get the crowbar. Break the glass and go to the elevator.
Afterthe disaster, break the glass and go up the ladder. Help the guard and killthe mawman. After he kills another mawman, ask him to follow you. Now he'llkill any enemies that come to your way! Until he dies, of course.
Go back tothe locker room. Inside the open locker get two pistol clips. Go back toSector C entrance and a headcrab will appear. Let the guard kill it and thenkill the guard to get his pistol.Enter the hole in the wall and watch out the terminals. Go to the left cornerand use the terminal to get to the hole.
Keep going and get the ammo from thedead guard. Use the medical station if you need it. In the next room kill thetwo houndeyes and go left. You'll see a man looking at you. Killtwo more houndeyes and jump through the window to the left to find a medicalstation.
Exit, go right, enter the door and kill the headcrab. Go up theladder and shoot the explosive barrels to kill the aliens, but watch out theexplosion. Continue through the walkway and kill the mawman.
Go back to whereyou shot the explosive barrels and you'll find a scientist in a corner. Askhim to follow you and go back to where you killed the mawman. Get inside thesmall room, get the ammo and use the medical station. Go to the walkway andjump down. Go left and wait, the door in front of you will be break open by avortiguant.
Kill it and get the ammo inside. Exit the room and go right. Killthe headcrab near the dumpster and use the medical station. Go back and you'llsee a hole in the ground. Kill the headcrab down in it and the mawman throughthe fence. Now fall down in the hole.
Explore the area and turn the wheel whenyou find it. The water level will rise and you'll have to swim.
Quick find ahole in the ceiling (not the one you came from, this one has a grate). You'llcome to a lift. Get the ammo from the dead guard and use the lever.
Jump downonto the lift, go to the corner nearest the wall and crouch there. If you didit correctly, you're safe.
If you did not, a horde of headcrabs will attackyou. Don't wait the lift to go completely down, jump onto the platform withthe medical station instead.Go down and kill the houndeye. Get ammo from the crates (there's anothermedical station to the right, but I really think you don't need it).
Gothrough the tunnel and to the bridge. A bullsquid will teleport and break thebridge. Use the pipes to your right to cross. At the end of the pipes, you canjump directly to the left or use the shaft to the right. Anyway, you'll cometo an HEV battery. Break the small crates to get more batteries. Look down andyou'll see a bullsquid killing some headcrabs.
Wait until it stops and killthe bullsquid. Fall down to the crate so you don't lose health.
To the rightis a medical station. Enter the canal and find a ladder to the left.
There's another medical station. Go right through the door and kill theremaining headcrabs (if any) and go to the door. Climb the two ladders and usethe hanging crates to get to the other side (if you're not perfect at jumpsyet, save the game before you do it).
Follow the path to the elevator.6.3. Office Complex-Go up the elevator and get the medikit and the battery. Enter the shaft to theleft, but don't get too close to the electrical wire. Go left and then right.Break the grate and get the ammo, avoiding the fan.
Now go back and throughthe other grate. Enter the room and find the door with the 'High Voltage'sign.
Shut down the power and go back through the red doors. The door in theback is locked, so use the table to get through the window. Go left to thestorage and kill the mawman that'll break the door. Get inside and collect theammo.
Go left to find several crates. Break them all and kill the headcrab.Get the shotgun in the next room.
Get near the guard and kill the mawman. Getinside, take the health and ammo and kill another headcrab. Go down the ladderand get a medikit and a battery from the crates. Get back to where you killedthe first mawman in this area and get to the lab through the window. Kill theheadcrab and get to the switch without touching the floor. There's a healthstation and a battery in this room. There's also a shaft here.
Throw a grenadeinside it to kill the headcrabs then enter. Stay crouched to avoid the fan.Move on and you'll fall down.
Go back and two headcrabs will fall down too.Kill them and use the crates to get to the ladder. Smash the grate and godown. Kill the headcrab and smash one more grate. There's a turret in thisroom. Wait until the turret goes off and run under it. Switch it off and gothrough the small door to pick up some ammo.
Go back to the turret and throughthe passage the dead scientist came from. Throw a grenade to kill most of theheadcrabs.Go up the stairs to find a guard.
Order him to follow you and get the ammofrom the crate. Continue through the hallway and enter the first left door.Get a medikit and a battery inside. Advance and let the guard kill thevortiguants. Explore the offices to get ammo and health, but move carefullybecause they're all replete of aliens. Then find the 'Maintenance Access' signand shoot the ceiling above it. Go up the ladder and deactivate the turret.Get the ammo, go down and exit this area.
Get the medikit from the crate andthe health from the station. Go up the stairs and kill the headcrabs.Continue and kill the mawman and the two vortiguants. Go through the red doorto find another guard and another medical station. Go down the ramp, kill thebullsquid and get the ammo. When you try to exit two vortiguants willteleport. Kill them; go back and to an area to the left. Kill the mawman andthe headcrabs and break the wooden blockade.
Go right, kill the two mawmen anduse the medical station. Use the lever and get into the freezer. Localize ared switch and activate it. There's ammo in a room with a bullsquid.
Go backto the freezer entrance. Go up the small ladder and enter the shaft. Continuethrough the shaft until you can jump to the moving platform.
Do so and grabthe batteries from the boxes. Now get to the shaft on the other side. Goahead, kill the headcrab and go right. Grab the battery and the ammo and gobackwards to exit the shaft. There's a battery to the left. Now go up theladder and inside the shaft. Go left, kill the headcrab and exit.
Go up thestairs and kill the mawmen. Get inside the two left rooms for medikits andammo. Now go to the back of the corridor. Jump to the ladder and go up to theelevator.6.4. 'We've Got Hostiles'-Go right to find medical and HEV stations.
Continue and stop at the lasers.Destroy the chain gun with a grenade then enter the room. Kill the headcrabsand break the crates to pick a battery. Go to the next hallway and jump overthe tripmine. Crouch under the next one. Kill the vortiguant and use themedical station. Go back and down the ramp.
RUN past the laser and hide behindthe crates. Two vortiguants will teleport behind you, kill them.
Throw agrenade at the chain guns to eliminate the problem. Break the crates to getsome grenades.Go up the metal crates and shoot the switch near the fire door.
RUN throughthe door, if you do it quick enough you won't get shot. Go up the crates andyou'll come to a wet floor area. Throw grenades to destroy thetwo chain guns.
There are a medical station and some items inside the cratesin the corridor. Go up the ladders and you'll encounter a marine. Use your MP5to kill the new enemy. Go down, use the station and pick his ammo. Go up theelevator.Kill all the marines in the next big room. After they're all dead, break thecrates to get ammo and batteries. There's also medical and HEV stations here.Go up the stairs and cross the bridge.
Go right to find some conveyor belts.Walk through the first one and you'll find medical and HEV stations. Go up thecrates and get to the next conveyor belt. The next room has a marine. Killhim, get the ammo and use the medical station. Throw a grenade down to destroythe tripmine, then get through the door before it closes.Kill the marines and go up the stairs. At the uppermost level, go right to amedical station.
Now go left, cross the bridge and you'll find another roomwith marines. Kill them and get the batteries from the crates. Use the medicalstation and go up the elevator.Kill the marines and use another medical station. RUN into the outside and godown the ladder in a small bunker. There, use the stations.
Enter the ventaccess; jump down and to the ladder. Go down and enter the shaft.In its end there's a big fan.
Jump left to enter the first shaft. In the firstright opening there's shotgun ammo. Go back and to the right again. Kill theheadcrab when you turn and then the marines through the grate. Exit the shaftto pick up some ammo. Go back, right and left.
This room has a medicalstation, batteries and ammo. Go back to the fan. Walk on the edge to the rightand enter the next shaft down. There's shotgun ammo at the end. Go back to thefan and down to the last shaft. At the end go up the ladder and enter thefirst shaft.
In the room with the scientist, press the button. Go through thedoor that'll open and follow the hallway.6.5. Blast Pit-Destroy the barricade and kill the aliens. Go right, kill the mawman and takethe items. Use the lever and go down the lift. Get onto the cart and goforward at the maximum speed. Near the toxic pool, jump off of the cart.
Go tothe platform to the right and kill the bullsquid. Crouch under the pipes andgo up the ladder. Go left and enter the open pipe. In its end jump off andkill the bullsquid. Go right and jump to the lower pipe. Jump to the pipe andthen to the right entrance, avoiding the bullsquid, and collect the medikitsand the batteries.Go to the next toxic pool and use the pipes to get to the elevator.
Go up,shoot the explosive barrels to kill the bullsquid and go right. Kill all thehoundeyes and take the medikits.
Continue through the bridge and kill theheadcrabs. Enter the door and open the next using the switch. Kill the mawmanand enter the control room. To kill the huge tentacle, you must activate theoxygen, the fuel and the power. Continue, go up the ladder and the securityguard will tell you to be quiet. If you don't make sounds, the tentacle won'tattack you. Go right, take the grenades and enter the tentacle room.
REMEMBER:walk; don't run! Get down one level and down the ladder.
Enter the door withthe barricade and enter another door with a switch.Kill the mawman and get the medikits from the crates. Continue to the rightand you'll find a ladder. Don't climb it down, jump over the fence instead.Quickly break the fence and go down the long ladder. Go left at the junctionand up the ladder. Kill the mawman and get the grenades to the left. Open thenext door, kill the mawmen and go down the two ladders. Activate the switchand go back up.
Jump in the fan and the wind will blow you up. Break thewooden barricade and the grate to enter the shaft. Go ahead killing headcrabsand you'll come to a room with three mawmen. Kill them and the headcrab, thenactivate the oxygen and the fuel. Go up the ladder and open the door.Go back to the tentacle and through the door one level down. Jump over thegap, kill the mawman and unlock the door.
Kill the bullsquid and the nexthoundeyes. In the next room, kill the bullsquid and use the metal boxes tocreate a bridge over the water pool in the last corridor, so that you can passwithout touching the water.
You'll know its usefulness later. Test it to besure it's working. Use the medical station in the room and use the switch tomake an elevator come down. When it stops, jump to the ladder toyour left. Go down, jump to the platform and use the medical station.
Go left,jump on the pipe to cross the toxic leakage and kill the mawman. Use theswitch to make the platform go up. Go up the ladder and to the walkway. Don'tlet the platform that's out of control touch you or you'll die. Go up any ofthe ladders and activate the switch. Jump over the top and activate the otherswitch. Now you activated the power and must kill the tentacle.
Make your wayback to the bridge you made with the metal boxes. The reason you can't touchthe water is that it's now electrified.Now make your way back to the control room past the tentacle. Press the testfire button and watch the tentacle burn.
Go back to the tentacle room and alldown again. Go down to where the tentacle was and fall down into the water.Exit the water and get the magnum and some ammo for it. Jump back into thewater and swim down. Enter one of the holes and make your way to the exit. Godown the ladder and use the stations. Go back up and over the pipes. Make yourway to a wheel, turn it completely left and enter the pipe.
Jump the gap andturn right, left and right. Now, move carefully.
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A part of the pipe willcollapse; so make sure you land on a crate to smooth your fall. Kill theheadcrab and take all the items from the crates.
Go through the hallway.6.6. Power Up-Go into the hall and go to the left of the gargantua (you can kill it nowusing your grenades, but there's a safer way). Go right and kill thevortiguants.
Go back and through the left way. Avoid the fire jet and kill thetwo vortiguants. Kill the headcrabs then drop down. Get ammo from the cratesthen follow the hallway.Kill all the enemies then use the station. Open the door using the wheel andclimb the first ladder.
Kill the marine on the upper level and go left to getsome ammo. Go up the next ladder and left. Destroy the chain gun, kill themarine and use the station.
Then, get ammo from the crates. Go through thehallway and shoot the explosive crates near the marine to kill him. Collectthe ammo and go down the ramp. Collect the grenades and use the station. Nowgo up the other ramp.
Kill any marines in the next area then go right. Insidethe crates you'll find ammo and medikits. Go back and to the left, there are amedikit and an HEV station. Now press the switch near the lift, but don't godown it. Instead, shoot the tripmines at the bottom. Now you can go down.
Killany houndeye then go left and down the stairs. At the bottom, kill the mawmanand break the crates near the machine. Go up to the next level and activatethe power generator. Use the medical station and go back up. The lift willcome down with two marines on it. Hide and wait a bit.
The marines will bekilled. I don't know. Anyway, go up the lift and kill two moremarines. Now backtrack to the gargantua.Run to the big left entrance and make the gargantua follow you. You'll find apower station. Activate it and the gargantua will be killed. If it didn'tfollow you, use the door to the right to go back to the gargantua and make itfollow you.
After it's dead, go back to the now empty big room. Use the cartand go forward until it stops. Go back to the part where a bridge collapsedand through the barricade.
Use the HEV station, collect the ammo and push thelever. Now you can continue riding your cart.6.7. On A Rail-Your cart stops. Take the medikits, use the switch and continue onto the cart.The first thing you'll find is a battery to your right. When you see somecrates to your left, stop the cart and get their ammo (remember not to touchthe yellow and electrified part). Continue and crouch under the electrifiedwire. When you see two houndeyes and a bullsquid, stop and kill them.
Continueand change the next marker for straight. There's a bullsquid on a platform tothe right. Kill it and get the medikit. In the water pool ahead of you there'smagnum ammo. Past the water pool and to the left there are a battery andgrenades.
A bit ahead there's a bullsquid to the right. Kill it, get all theitems (there are some under the stairs) and use the medical station. Go up thestairs, destroy the chain gun and use the switch. Get back on the car andforward.
Change the next marker to left. When the cart goes into a lift, getoff before it does that.
Climb the ladder and kill the marines. Use thestation and climb another ladder. Break the crate; kill the marine to theright and the vortiguant on the upper level.
Now go back to the cart and upthe lift.Jump right to the lift with the marines. Take the ammo, use the HEV stationand kill the headcrabs. Go down the stairs and kill the marines to the right.Get their ammo and go up the stairs. Explore this area and go down the stairsat the end. Kill the marine and get under the stairs. Break the crate andenter the shaft to collect some satchels.
Go back and right. Kill any marineor vortiguant and break the crates on the other side.
Go left and kill thethree marines at the end. Enter the door to the right, kill any survivor andbreak open the blockade. Kill any vortiguant that teleports and get the ammoand the medikit from the crates. To the right there are a battery inside thecrates and a medical station.
Advance and you'll find a gunner. Throw agrenade to kill him. Go right and up the ramp to collect another battery. Nowenter the red doors. Go back and shoot the tripmines.
Enter and kill themarine one level down. Go down and through the door.Go right and take the items. There's an HEV station in the corner. Move on andeliminate the bullsquids and the chain guns.
Enter the door to the left forsome ammo (and some aliens too). Continue along the rail and you'll find arocket launcher. Stay crouched and shoot the tripmine near it to destroyeverything. Crouch under the next tripmine.
To the right, there's an area fullof vortiguants. Kill them all and use the stations to the left. Now go up thestairs. Kill the marines and get the ammo from the crates. To the left thereare an HEV station and a switch. Go down the stairs and left.
Getonto the car and go forward. When it stops, ignore the area to the right andgo through the rail. To the right there's an elevator.
Collect two satchels inthe boxes. Go up the elevator and throw a satchel between the explosivecrates. Go down, detonate it, and up again.Collect the items and go up the ladder.
There's ammo inside the crates here.Move through the rail, avoiding the electricity and the tripmines, and you'llfind some crates being moved from side to side. Throw a grenade to kill themarines near the crates.
Move on, turn right and then left. Go down theladder, but jump off at the end to avoid the laser. Kill the mawmen, get thegrenades and use the station. Break the glass of the window and get through itto avoid the tripmines. Turn left and hide behind the crates to avoid thegunner. Go right, get the medikit and throw a grenade to kill both marines.Get the medikit to the left and enter the red door. Kill three marines hereand take the medikit and the ammo from the left.
Enter the red door and usethe metal crate to get to the stairs, avoiding the lasers. Kill the twomarines and enter the right door. Use the medical station and get through theother door. Then launch the rocket. Go back to the red doors. Open them and goleft. Climb down the ladder, break the crates and get onto the cart.6.8.
Apprehension-While you're on the cart, stay crouched to avoid the marines. Your cart willget out of control and fall into the water pool, wait until it stops, then getsome air on the surface. Swim back down and smash the lock to free thebarrels. Use them to get to the red-lighted entrance. Kill the two mawmen anduse the medical station. Break the crate to get a battery. Enter the nextentrance and go right.
Get ammo from the crate and jump down into the rightpool. Find the entrance at the bottom then enter it.
Enter the first door tothe right to gain some air. Continue and crouch under the fallen ceiling. Whenyou find a locked door, go right and break the grate.
Swim down and right atthe tunnel. Go up the vertical shaft and smash one more grate. Get the ammo onthe floor and then get through the door.In this new room, go up the ladder and use the stations. Go to the cage andget the crossbow. The cage will fall down.
Kill the ichthyosaur with your newweapon then get out of the cage and to the surface to get some air. Swim backdown and use the wheel to open the grate.
Go past it to a new corridor. Go upthe stairs and enter the metal door at the end. Kill the vortiguants and takethe shotgun ammo.
In the next room you must jump the gaps in the walkway soyou don't fall to the water. Walk a bit and a part of the walkway willcollapse, stay on the middle. Kill the vortiguant and continue. Jump throughthe hole on the grate and follow the submerse path. In the next room, kill thebullsquids and go right. Follow the path to its end and take the crossbowammo. There's a door to the right with more ammo and a medikit.
Go back andactivate the generator. Use the pads to get to the other side (there are somesatchels to the right along the way).In the corridor, kill the bullsquid and use the medical station.
In the nextroom, kill all enemies and the scientist will open the door. Open the nextdoor and RUN through this room.
Kill any vortiguant with your magnum thenclimb down the ladder at the end. In the next hallway, kill severalvortiguants then get some items from the crates. Go up the lift. Watch asecurity guard be killed and go to the next area. There are three assassinshere. Kill them all, then get all the ammo and use the stations. Go up theramp, get some more ammo and use the lever.
Enter one of the doors at thebottom and you'll be captured by the marines and dumped off at a garbagemasher.Now you're without weapons. You lost even your crowbar. Get out of the garbagemasher using the crates before it crushes you.
Go to the other side to getback your crowbar. Fall down, smash the grate and go through the pipe.6.9. Residue Processing-Go to the right, avoid the headcrabs and use the wheel. Go up the ladder andfall down onto the descending platform (do it quickly or you'll lose somehealth). Follow the shaft and smash the grate at the end.
Follow the guard andwatch him be eaten by the barnacle. Wait until his gun drops down, then getit.
Use the medical station here. Go left, down the stairs and use the HEVstation. Go back to the room and use the ladder to the left.
Use the debris toget to the shaft. On the other side, use the pads to get to another shaft.Walk on the pipes to the next room.
Get to one more shaft. In the next room,break the crates to get some useful ammo and a medikit. Get onto the conveyorbelt and you'll fall down to a pool. Swim to the next pool and go up on any ofthe two sides. Get past the machine and back into the water. Go swimming untilyou come to a new room.Kill the bullsquid with the magnum on the ground then enter the room.
Take thebatteries and the satchels and use the medical station. Go up the rightstairs, kill the bullsquid to the left and push the middle lever. Go back tothe dead guard and press the button. QUICKLY get on the middle conveyor beltand past all the machinery. When you see another conveyor belt under you, jumpdown to it.
Jump down two more conveyor belts and run through the shaft withfire on the sides. Go jumping down to more conveyor belts. Where there are twoof them to jump to, choose the first one. There's a tripmine here. Stay faraway and shoot it. Drop a satchel on the conveyor belt and stay far awayagain. When it turns, detonate it to destroy another tripmine.
Past anotherset of machines, fall down avoiding the crusher. Jump to the ladder and gothrough the corridor.6.10. Questionable Ethics-Go up the ladder, smash the grate and kill the houndeyes. Shoot the panel onthe other side of the electrified fence to open the door.
Use the medicalstation and go to the next room. Break the glass of the switch to open thedoor and release an alien grunt. Kill it with some magnum shots at itsstomach. In the next room, use the medical station and press the button tokill the headcrabs.
There's a marine to the right. Make him follow you thenQUICKLY press the button again to kill him.
Get his MP5 then go left. Use themedical station then order the security guard to follow you.Go to the main hall and help the guard to kill all of the marines. Get theirammo and use the HEV station. Go ahead and up the stairs to the right. Thereare more marines here, kill them all. In the next room, the security guardwill open the cages.
Let him kill the headcrabs then get the crossbow and somesnarks. Use the medical station and go right.
Kill the two marines with agrenade then go to the next room. Grab the batteries; shoot one of thetripmines and hide.
Wait until the battle is over then kill any survivor. Killthe next marine and go left to find several crates.
Break all of them bar thedarker one, then get the ammo and use the station. Go to the corridor and killall the headcrabs. Go up the stairs.
There's another alien vs. Human battlehere. Wait and kill the survivors.Enter the first right door, take the batteries and activate the laser. Wait to two explosions to happen, then enter the room. Take the Taucannon and activate the second laser. Take the next left corridor and kill allthe houndeyes in the next room. Activate the third laser and enter the room tothe left.
Take the ammo, use the medical station and activate the fourth andlast laser. At the exit, break the crates to get some more ammo. Now go to theonly room that you haven't entered yet. Push the metal crate until it'sbeneath the 'Do not obstruct laser shield' sign and activate the laser. It'llblow open the wall.
Fall down using the pipes and enter the room.Use the medical station if you need and then get past the machine. Deactivateit using the console then get one of the scientists to follow you. Go back tothe main hall and let the scientist use the retinal scanner.
Get outside, killthe marine and destroy the chain guns on the roof. Now shoot the explosivecrates and go through the tunnel. Break the crates to get ammo and batteriesand get close to the switch.6.11. Surface Tension-Open the door and enter the new area. There are some marines here. Shoot theexplosive barrels to make the battle shorter.
Get the ammo and the medikitsand move on. Put down the Apache with your charged up Tau cannon and then killthe marine to the left.
Get into the water and up the ladder. Kill theichthyosaur and enter the small room. Use the medical station and press thebutton to stop the turbine. Swim down and use the wheel to open the grates.Swim through anyone of them and you'll come to a river. Get the battery to theleft and go up the ladder at the end.
Enter anyone of the tunnels.After the tunnels, go left, kill the headcrabs and take the medikit in thedark cave. Now go back and left (if you get a chance to kill the Apache, doit). Break the crates, go up the ladder and jump to the other side.
Pick upall the items and jump back. Go left and up the next ladder. Kill the houndeyeand enter the left path. Kill the headcrab and look at the tentacle. There areseveral items near it.
WALK to get them all then go back to the last area.Take the other path now. Kill all of the marines then investigate the area forammo. Now turn the wheel to open the storm drain hatch. Find an opening in therocks and go to the next area. Kill the headcrab and stay close to the rightwall to avoid most of the mines. Jump over the barbed wire, enter the hatchand follow the tunnel.Before you exit the tunnel, shoot a marine and a chain gun to the right. Getonto the platform and shoot another marine to the left (he's beneath theplatform you're standing on).
Fall down to the small platform and then to themarine's one. Get his ammo and fall down one more platform. Enter the openingin the rock to get some medikits, go left and down three more platforms. Crossthe bridge using the cables and kill the next marine. Kill one more marine andenter the cave. Inside it you'll find several items and the rocket launcher.Destroy the Apache and go right.
Go up the ladder and up the thin ramp to theright. Go up another ladder and go right. Kill the headcrab and enter thepipe.Go right at the first junction and enter the next pipe (the one ahead of you).Go right again and up the ladder. Kill the marine and take all the items inthat area. Kill all the other marines and destroy the tank with your chargedup Tau cannon. Open the door and enter it.
Destroy the tank and break thecrates for items. Now enter the hole to the right of the tank, kill themarines and get more items. Get past the tank and enter the doors.Kill the two aliens and go right. Jump over the tripmine and go down thestairs. Jump over two more tripmines and throw a grenade through the window tokill a gunner.
Take the shotgun ammo near the guard. Throw a grenade on theminefield to detonate the mines and advance to the corner. Throw one moregrenade and move close to the right hand wall. Eliminate the gunner and crouchunder the barbed wire. Shoot the explosive barrels to shut down the power andwalk up on the anthem. Walk on the shafts and enter a hole on the roof.Break the crates for a medikit and enter the next room.
Enter the left door toget a tripmine. Now go back to the corridor. There are two nuclear missileshere. If a tripmine is activated, they detonate.
So, crouch under the firstand jump over the second tripmine. Jump and crouch the tripmines and kill theheadcrabs to the left. Some crates contain items, but some detonate tripminesif you break them. Go up the stairs in the left corner and press the switch. Aplatform will ascend on the left (the crate shall be broken).
Jump to the liftand make it go down.Break the crates and get the Hivehand. Kill the marines and order the guard tofollow you. Destroy the chain gun inside the truck then get ammo from thecrate behind it. Enter the room and go up the ramp. Go back and wait for theexplosions. Go up the ramp again and attract the marines to the room. Killthem with the help of the guard and destroy the tank.
Now kill the guard andget his ammo. If he stays alive, a glitch would occur later.
Go up anotherramp to the right to get some health and batteries. Now go up the other rampnear the tank. Kill the gunner and enter the right door. Kill the two marines,break the crates and go up the stairs. Make the guard open the storage.There's A LOT of ammo and items here. Go back and jump through the window tothe ledge. Go right, jump to the computer terminal and go up the ladders.Kill a marine on the lower level and then jump down.
Kill two more marines andget all the items. Go back up and use what's left of the building to get tothe other side. Enter the door and to an open area. Let the marines kill thealiens and then finish them off. Destroy the Osprey helicopter and then go towhere the aliens came out. Go right and use the rocket launcher to open thedoor between the stop signs.
Two alien grunts will come out. Kill them withthe rockets and then enter the door. Use the machine gun to kill thevortiguants and then use the alien pad to get higher. Go near the edge and goback. Wait until the battle ends and kill the survivors. Collect the medikitsand enter the shaft. Kill the annoying snarks with your Hivehand.Smash the next grate and retract.
The marines will shoot the shaft and it'llfall down. Kill the marines, get the items and go to the door. Go back becausesomeone just threw a grenade at it. Press the switch to make the lift comedown, then press it again and go up with the lift. Kill the marines and jumpthrough the hole.
Use the gun to open the door and to kill the alien grunts.In the next room, there will be another marines vs. Aliens battle.
Kill thesurvivors and go down the ladder. Enter the small room in the corner to getsome ammo and items, then go back up the ladder. Kill the vortiguant and jumpover the gap.
Enter the new corridor, use the medical station and kill thenext alien grunt. In this new open area, kill everyone, get the medikit anduse the alien pad to get onto the roof.
Smash the grate and fall down.Go through the tunnel and a marine will throw a satchel at you. Go back andduck underwater. Now kill the marine and go into the next room. Kill themarines, use the station and enter the pipe. Kill the marine and go up thestairs.
Order the guard to follow you and kill another marine downstairs. Usethe medical station and enter the door. Kill the vortiguants outside and enterthe building to the right (the guard must be alive).Enter the garage and go right.
Outside, use the alien pad to get to the otherside. Use another alien pad to get to the missile control computer. Now youshould use it to destroy the anthem, the wall to its left, the hatch in theleft corner and to kill the gargantua. Now use the felled anthem to get to thehatch and you've finished the longest level of the game.6.12. 'Forget About Freeman!' -Go right to avoid the falling rocks and then jump on the first rock that fellto go to the next room.
Take the medikit and continue. Make the guard followyou and kill all of the aliens. Break the crates to get some items and get onthe metal crates. Jump to the left to come to a medical station.
Now go backand down the stairs. You can go left to get some items. After you got themall, go back and through the other exit. Kill the vortiguants and then destroythe cocoon (the snarks will probably fall down into the water).
Sam & Max Hit the Road - Walkthrough / / / / /.
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